Attack code

*17AQ36A# 

 Kill by number 17 from the quick ball from zone 3 to zone 6

a05AT45#.5=  

 Kill by number 5 from the quick ball from zone 4 to zone 5, while player number 5 from the opposite team tried to block the ball (block-out)

*12AH26-.10D

Attack attempt by number 12 from the high ball from zone 2 to zone 6, while player number 10 from the opposite team defended the ball

*07AH48#T3 

Kill from the high ball from zone four to zone 8 while the ball was tipped, and there were three players in the block.


*12AT26=H1O 

Attack error from the quick ball from zone two to zone six; while there was one player in the block, the ball was hit hard, and the ball was out.


Type of attack:

Tense – Quick ball to the zones 4,2,1

Quick – Quick ball to the middle

High – High ball

Medium - Pipe 

Other - Other forms of attack


Effect of attack:

#  Kill attack

+  Attack defended, after which the opposing team had to give the ball back to the serving team side

!   Attack on the block, after which the ball stands on the attacking team side, and they can still play it

/   Blocked attack

–   Attack defended, after which the opponent could play counterattack

=  Error

To code the attack, we mainly use the attack combinations, which tell what form of attack and from what zone the player made, and also include information about whether the ball was fast or high.


Additional code


You can add information about the form of attack, i.e.


H - hard hit


T - tip


P - down ball


You can also add to the code the number of players in the block and how the attack ended. For example, you can mark a hit into the net (N), an out (O), a block rebound, the ball hitting the court directly (X), or after contact with the block (F), an improper rebound of the ball (C), and the attacking player touching the net (I).


Players in the block:


0 - no block


1 - one player block


2 - two player block


3 - three player block


4 - hole block


 




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