Examples:
*03SQ16D+
*12SM97C.5+
a08ST55A.12=
Serve types:
Q - jump serve
T - a throwback to a float serve and then jump serve
M - jump float
H - float
Effects:
The effect of serving is the opposite of the effect of passing. We usually don't put it into the code but use compound codes instead and review the passing quality. After the dot, we put the passing player and the effect of his passing. You can find more about reception coding here.
# - Ace
+ - The serve that opponents negatively received, and it was difficult for them to play a combination attack game
! - The service that was received on the 3-meter line
/ - Serve that after the reception returns to the side of the serving team
- - The play was positively received by the opponents, allowing them to play the combination action
= - Error
Starting zone
Extended code
We can mark what kind of error was made, whether the play was played into the net, out, or the player crossed the line.
- N - Ball in net
- O - Ball out long
- L - Ball out left
- R - Ball out right
- Z - Referee call
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